

These journeys are relatively short and progress in a linear manner. The player takes control of five different protagonists – a retired bounty hunter, a freshly turned pigman, a Native American hunter, a werewolf and a cultist. The campaign of Weird West is split into five seemingly self-contained mini adventures called “journeys”. One of the selling points of Weird West is its multi-protagonist narrative. Who doesn’t like a bit of mystery and ambiguity, eh? Instead, it presents the player with snippets of newspaper cuttings and small readable parchments. One thing I liked about the setting is that the game doesn’t try to shove lore down your throat through exposition or ginormous codex entries. But suffice to say, WolfEye Studios has succeeded in taking this idea and presenting it in their own style. It’s not something original, as Weird West is an existing literary subgenre where civilization meets the unknown.

Like the name suggests, Weird West is a dark fantasy reimagining of the old Wild West where lawmen and gunslingers share the same space with werewolves, pigmen and cultists. But that won’t prevent me from talking about the cool setting WolfEye studios bring to the table. It’s hard to talk much about the story of Weird West without going into spoiler territory.
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The game was released for PC, PS4 and Xbox One on Ma(I’m certainly late to the party).

Weird West is advertised as an action role-playing game with immersive sim elements developed by WolfEye Studios and published by Devolver Digital. But does it deliver? Let’s take a deep dive. From an outlook, WolfEye Studios’ Weird West seem to have it all – an interesting setting, unique storytelling and role playing mechanics complimented by immersive sim elements. But is it enough? I think I speak for everyone when I say that, a great game also needs to have an intriguing setting and reasonably good storytelling along with the aforementioned systems. Surely having a set of systems that play off each other is crucial. What was I saying, ah yes! What it takes to make a great game. What is a great game? A wonderful pile of interdependent systems! But enough talk! Have at…ok I admit, I’ve been playing way too much SotN these days that my inner Dracula slips out every now and then.
